Good choices include clay or Play Doh®, Lego® or similar building block figures, small dolls with a lot of flexibility, or paper cutouts – really almost anything.
Ready to start with your first stop motion animation?įirst get objects and figures to star in your movie.
This creates the illusion of movement when a series of frames is played as a continuous sequence. The object is moved or manipulated slightly in small increments and captured in individually photographed frames. Stop motion (also known as stop action) is an animation technique to make any object you choose to appear to move on its own. If you’re familiar with movies like Wallace and Gromit or those groovy Lego shorts on YouTube, then you’re probably already familiar with stop motion. For information, see How to: Apply a shader to a 3D model.Stop Motion Studio for Windows Let’s Make a Movie. Here's the final model again, with flat shading applied:Īs a next step, you can apply a shader to this 3D model. When the edges are selected, on the Model Editor toolbar, choose the Translate tool and then move the translation manipulator upward to create the roof of the house. Press and hold the Ctrl key as you select the edges that are shown here: Switch to edge-selection mode by choosing Select Edge on the Model Editor toolbar, and then choose the cube to activate it.
On the Model Editor toolbar, choose Advanced > Tools > Triangulate.Ĭreate the roof of the house. Choose one of the faces that you just extruded, and then, on the Model Editor toolbar, choose the Translate tool and move the translation manipulator in the same direction as the extrusion. Press and hold the Ctrl key, choose another side of the cube that is adjacent to the side you selected first, and then on the Model Editor toolbar, choose Extrude face.Įxtend one of the extrusions. In face selection mode, choose the cube once to activate it for selection and then choose one side of the cube. This adds new vertices to the top of the cube that split it into four equally sized partitions.Įxtrude two adjacent sides of the cube-for example, the front and right sides of the cube. On the Model Editor toolbar, choose Subdivide face. In face selection mode, choose the cube once to activate it for selection, and then choose the top of the cube to select the top face. On the Model Editor toolbar, choose Select Face. In the Toolbox window, under Shapes, select Cube and then move it to the design surface.
For information about how to add a model to your project, see the Getting Started section in Model Editor.Īdd a cube to the scene. To create a simplified 3D model of a houseĬreate a 3D model with which to work. When you're finished, the model should look like this:īefore you begin, make sure that the Properties window and Toolbox are displayed. A simplified model can be used as a stand-in for final art assets that are still being created, as a mesh for collision detection, or as a low-detail model to be used when the object that it represents is too far away to benefit from more detailed rendering. The following steps show how to use the Model Editor to create a simplified 3D model of a house. You can use the Model Editor to create and modify 3D models and scenes for your game or app. Using the Subdivide face and Extrude face tools This article demonstrates how to use the Model Editor to create a basic 3D model.